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webcliunreal

Web & Desktop

  • Filter the conflict file list by name or extension. Narrow a conflict to one extension, then take current or incoming for everything matching, instead of selecting files by hand
  • A billing role for organizations (Studio and Enterprise plans). Manage members and the subscription with no repository access and without taking up a paid seat. Read the docs
  • Fixed the file tree hiding unchanged files and folders after a refresh or branch switch, and made folder compacting consistent
  • Faster shelf apply on large conflict sets

CLI

  • Submodules — mount one repo inside another. Pin a second repository at a path in your repo, at a specific commit: dv submodule add, status, update, repin, rm. Visible in the file tree, set up from the CLI. Read the docs

Unreal Engine Plugin 2.0.31

  • Hard locks now work inside the editor (Studio and Enterprise plans). Lock an asset so only you can commit changes to it, and choose per file on save: Lock & Save, Save Without Lock, or Skip. Read the docs
  • Soft-lock warnings now use that same per-file dialog instead of the engine’s generic save error
  • Commit error notifications show the real reason instead of a generic failure
  • Fixed an editor crash on shutdown, and internal errors are now logged rather than crashing it
  • Available for engine versions 5.3 through 5.8
  • Install from Fab

Desktop

  • Fixed sync status failing to load in large folders

Diversion agent

  • Fixed a false conflict that could appear after moving a folder and deleting a file at the same time